Trevor Batten:
Some Notes on the Works in the SOUND ECOLOGIES
Series:
O. INTRODUCTION
After several years of working
with silent image systems, a decision
was made to integrate sound
based on data generated by the image.
These early experiments lead
to the development of the following
three series:
-A NICE TRILOGY
-FORMS OF FREEDOM AND INVOLVEMENT
-THREE REACTIONARY PIECES
I. A NICE TRILOGY
-1993/94
-UNTITLED
COMPOSITION FOR OFFICE, HOUSE AND TUNNEL VISION
-UNTITLED COMPOSITION FOR NOMADS, FARMERS AND ARTIFICIAL NATURE
-UNTITLED COMPOSITION FOR OFFICE, HOUSE AND ARTIFICIAL NATURE
The Theme:
Although generally concerned
with the evolution of images initially
derived from the processing
of empty space, a commercial commission
lead to the introduction
of images symbolizing "Offices" and a
"House" as basis for the
image processing. Although these semantic
elements are contrary to
the original concept they do undeniably
add a visual (and semantic)
focal point which perhaps should not be
rejected purely on ideological
grounds.
If the basic image processing
systems can be seen as symbolic of
natural organic systems
then Houses and Offices can also be considered
as being symbolic for basic
cultural needs as shelter and work.
Although derived within
their own systems of logic the complexities
of modern life often cause
the appearance of these cultural
artifacts to be experienced
locally as a shock to the system which
must then try and integrate
them into the local ecology.
I am tempted to describe
the ecology of procedures which form
the works portraits of the
artist but this is only partly true
because the work forms the
artist just as surely as the artist
forms the work. Both are
locked together in a feed-back loop
between image and process
creating an evolutionary universe of
images defining and refining
the artistic process. So is the work
a reconstruction of the
internal world or a deconstruction of the
external world?
The three works are basically
conceptual games around this theme:
The Work:
UNTITLED
COMPOSITION FOR OFFICE, HOUSE AND TUNNEL VISION

Motto: The Ways of Life are Blind.
In a test
phase for the third work images were generated which
suggested
a romantic picture postcard of a city wreathed in a
tunnel of
flowers.
This was
rather static and so it was decided to increase image
complexity
not by adding another processing principle but by
shifting
the visual space that was being processed.
The rather
simple and mechanical sound/image process suggests
"The Blind
Watchmaker" and the fragmented images the visual
problems
of someone with tunnel vision.
UNTITLED
COMPOSITION FOR NOMADS, FARMERS AND ARTIFICIAL NATURE

Motto: The Ways of Life are Manifold.
This is
a pure "organic" system in its original form, a complex
ecology
of processes. Some processes (the Nomads) are less
structured
than others (the Farmers). The balance between
freedom
and organization is of course a basic theme in all
the works.
The freedom from outside interference in this work
is both
the charm and the limitation of the system.
UNTITLED
COMPOSITION FOR OFFICE, HOUSE AND ARTIFICIAL NATURE

Motto: The Ways of Life are Simple.
An Audio-Visual
ecology of automata which integrates suddenly
appearing
offices and houses into it's own artificial nature.
II. FORMS OF FREEDOM AND INVOLVEMENT
-1994/95
-WANDERING NOMADS
-TOILING FARMERS
-INTERACTIVELY CREATING
-CAUSING COSMIC EVOLUTION?
-MULTIPLYING AND DIVIDING
-INTO CONFLICT OR COOPERATION
The Theme:
This composite work
was originally conceived as a computer
installation consisting
of six computers each continually running
a different program.
The programs are completely deterministic
although they are randomly
configurated when initialized.
In the version with
sound, sub-titles have been added and the
programs have been chained
together so that the complete work can
easily be presented
as a video recording. If presented as a live
work the viewer can
determine how long each section must last by
pressing a key to move
on to the next section. If preferred, the
pieces can be split
off again and presented as an installation
on separate computers.
The Work:
The complete work contains
the following pieces:
Wandering
NOMADS
motto: The Romantic Individual Search
Are a family
of Movable Finite Automata which move around
processing
the image according to the (colour) values of
the points
within the space through which they move.
Because
the actions of the automata are not only controlled
by their
environment but they are also processing the
environment
in their immediate vicinity the machines are rather
like organic
systems interacting with(in) an environment.
Toiling
FARMERS
motto: Organizing the Production
Are a family
of Movable Cell Automata similar to the "Nomads"
but instead
of freely processing individual points of space
they scan
through blocks of space before moving on.
Interactively
CREATING
motto: When Animal Farm meets the Free Market
Combines
the first two works.
Causing
Cosmic EVOLUTION?
motto: So Will You, Won't You, Join the Dance?
Is a family
of Movable Cell Automata based on a radial scan.
Multiplying
and DIVIDING
motto: Diversity being our only hope for Survival)
Alternates
the three previously established procedures.
Into
Conflict or COOPERATION
motto: Oh Mirror, Mirror on the Wall!
Also integrates
the three previously established procedures
but with
a modified time-sharing system to generate a cacophony
of procedures
fighting to perform.
III. THREE REACTIONARY PIECES
-1995
-ONE
-TWO
-THREE
The Theme:
The computer
is a mechanical processor of cliches. Languages
are also
based on the manipulation of cliches because if the
words were
not cliches they would be meaningless, and yet somehow
they are
able to transcend the cliche and apparently generate an
infinite
range of subtlety of meaning. The problem is how can the
mechanical
cliche of the computer be transcended so that its
potential
as a language based machine can be fully realized?
Traditional
image making elements (such as point, line, curve, etc.)
which roughly
coincide with the graphic primitives of the AmigaBasic
programming
language allow expression of a simple fascination for
games of
organization and variation, of pattern making and breaking,
and of symmetry
and asymmetry.
The Work:
Consists
of a group of audio-visual automata which form a set
of different
dialogues between two deterministic systems (with a
random start
configuration) which are connected to each other by
the processing
of each others output to form a single closed
deterministic
system, in which the ghost of entropy is at least
held at
bay if not completely banished.
The automata
are not particularly intelligent but interact more
as natural
systems such as the wind and the rain or simple single
celled organisms.
Because
they are reactionary they remind us of human
characteristics
that were once considered to be virtues in the
days before
the ultimate in global electronic communication,
video pornography
on demand, became the opium of the people.
ONE:
-In Memory of Patience
Groups of connected automata swim around in their environment
(common to all three works) which makes a pattern from the
result of scanning small areas of the screen.
TWO:
-In Memory of Order
The automata are similar to their environment, but are more
restricted in their symmetry rules.
THREE:
-In Memory of Memory
The automata are in the form of blocks which move
around
capturing sections of the environment pattern and
moving
them (slightly) to a new location.
Trevor Batten
Amsterdam, March 1998